Unknown's Gamemaster Application

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1. Steam Name - Unknown
2. Ingame Name and Rank - N/A 
-  But on last server WO4
3. Discord Name - Unknown.#7544
4. Steam ID - STEAM_0:0:61270514
5. Current Staff Rank (if you are staff) - N/A
6. Do you have a working mic? - I do
7. Do you have discord (you will need it) - I do
8. Give an example of an event you have done?
- I have made an passive rp event when i was not a gm nor staff where i was "framed" for attempted murder on my commander and shock was ordered AOS on me, i hid in the engine room on the ship and communicated with shock through comms and offered to hand myself in for a trial if he would come alone and talk about it, i was also wounded so the shock commander ordered a medic to come up to heal me but injected me with a sadative and brought me to the brig for questioning, my name was somewhat cleared but the shock liked having to do something other than standing outside the brig.
9. At what times each day can you be on?
- I should be able to be on most days but if i have college i might have to take a day or two off which i will also record as an LOA.
10. Make an event plan, write out everything you would do, ulx commands, exact messages In chat etc...
- Think of a sensible idea for and event aka a distress call on a planet where we would have too jump to hyperspace to said planet where there will be for example CIS ships in the atmosphere. I would then have a meeting with someone example fleet or a commander of some sort to where i would ask them to call all the commanders and XO's to the bridge and ask permission to give a briefing on the situation. I would then propose two ideas 1. We board the ships and take our their forces 2. or use the pilots to disable the ships and then destroy them using the main ships cannons. After they have come up with their decision i would then ask them to report in comms for all troops to report to debrief for a briefing and expect them to explain the situation and the plan they have decided to execute to the rest of the troopers. I would expect the commanders to lead the troopers and allow me to focus on spawning enemies. after the ships have been boarded and cleared or disabled and destroyed i will call the commanders back to the bridge to brief them and on the next step of the mission i will also request all none needed troopers stay at briefing, but telling the commanders we will need to take our forces to the planet surface and clear all enemy forces and evacuate important personal. I would then change the map to something sensible and hopefully not broken where i would let the commanders do their job getting all the troopers into regimental lines and begin making the mission spawning enough enemies for the people to have fun but not to break the server, once the forces have been taken out i will use open comms telling all forces to guard the hostage which the commanders should see and order a search for said hostage, i will then model myself to something like a civilian and rename myself to idk something like High Republic Officer and keep my hp at the same so if the troopers do shoot me they can somewhat fail their objective, if all goes well and the hostage is secured i will then ask the commander to pull everyone back to the ship and expect someone to hold a debrief,
11. Give two examples of a breach and clear sim you could host:
- 1.I would ask what the regiment commander wants how many enemies how hard e.g. health weapons and proceed to spawn a small force of enemies for them to attack on and give them an objective to capture e.g. a point, flag or a hostage.
- 2. I could also tell the troopers to set up a defensive position and tell the to prepare for waves of CIS troops where i would proceed to spawn a set amount of npc's after they have cleared the wave out i would spawn more with a higher hp. The typical amount of waves i would do is around 6 or 7 increasing the hp the higher wave they get too.
12. Choose two regiments and describe the type of sim you would specialise for them:
- 1. A hostage rescue for the 104th. I will spawn a small force of npc's and the objective for the 104th would be to locate and secure the hostage
- 2. An push simulation for the 501st. I will spawn a large force of npc's and the objective will be to clear out all of the hostiles and report back to command.
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